Harry potter and the prisoner of azkaban game dementor




















It may seem that this action has no positive effect, and is just another example of Draco being a bully, but that wouldn't be quite accurate. In fact, Draco's taunting may actually be what spurred Harry to go to Lupin about the Dementors - and it is this that not only teaches him what he needs to know about the Azkaban guards, but that also allows him to save his own life and Sirius', too.

It's possible that had Draco said nothing to Harry, he would have still be affected enough to learn how to deal with the situation, but Draco may have unintentionally led Harry to a life-saving spell. Most fans would see Draco's treatment of Hagrid as absolutely abhorrent - he intentionally goes against his professor's instructions with a dangerous magical creature, and then accuses him of negligence when he is injured.

Draco is seen to be completely overplaying the injury, too, pretending it is far worse than it is, in an attempt to get Hagrid fired - which seems, overall, to be a series of terrible decisions. However, Draco's bad intentions backfire, and this decision actually ends up helping the Golden Trio hugely in the end. Had Draco not been such a bully about Buckbeak attacking him, Buckbeak would definitely not have been tied up in Hagrid's garden, conveniently available for Sirius to escape on.

In fact, without Buckbeak there, it's unlikely that the Trio would have been able to let Sirius escape at all! It's a huge moment, and one that proves to himself that he can cast the spell, but also allows him to live on for another adventure!

This wasn't an easy decision for Harry, either. He has managed to build up the hope that his father is actually still alive and cast the Patronus himself, so it's a moment of crushing disappointment when he realizes that this isn't the case, and that what is actually happening is that he saves himself. Still, this is a life-or-death moment, where Harry always seems to make the right choice.

Rose Graceling-Moore has been writing about film, TV and comics since , when she began writing for a local print magazine in Vancouver, BC. Since then, Rose has written for Horror Honeys, Moviepilot and Quirkbooks as well as Screenrant, increasingly focusing on comic books and live-action comic adaptations, as well as diversity and representation on screen.

Rose also co-hosted the DC Movies Podcast, and has guested on other nerd and entertainment podcasts over the past five years. You can follow her on Twitter: RoseMooreWrites for tweets about comics, movies, and more. By Rose Graceling-Moore Published 4 days ago. The cages will now open. Go through the one on the right. Keep following the path until you encounter more pixies. Take them all out and be sure all characters are nearby.

Follow the path down until you encounter some more pixies. Take them all out as well. Follow the path and go through the gate. Head a little forward and then to thr right to notice a switch.

Press it to get a beam of light come out. Now go towards the mirror that is not deflecting the light. Climb the ledges near it and step on the mirror by pressing the X button.

Move it to the right twice so that it deflects onto another mirron. Now let go of it. Switch to harry and go to where you stepped on the mirror. Jump over the gap nearby onto the ledge where there is another mirror.

Get on it,move it left once and let go. Go towards the mirror which recently ot fed with and light,jump over the gap to reach it. Press X near it. Press right on the left analog stick twice. It opens a gate. Watch the small cutscene.

Follow he path forward. You will see a group of pixies. Take them all out. Go to the wheel works in the right side of the area. Target and hit it with three flipendoes. This will raise a platform. Climb the small ledge nearby.

Next,climb another ledge also nearby. Face left and jump over the gap onto the next ledge. Now face towards the platform you just raised using the wheel works and jump onto it. Face forward and jump onto another ledge. Move forward on it and face right. You will a ledge with another set of wheel works. Jump onto it. Target it and hit it three times with a flipendo. Now jump onto the previous ledge and then onto the one you just raised using the wheel works.

Go forward and jump onto another ledge. Follow the path around. Go right a little and you will see another set of wheel works. Again target it and hit it three times by casting flipendo spells. Now drop down and all three of you go through the gate that harry just recently opened by using the wheel work. Follow it around and enter the door.

You should notice three switches on the floor. Ignore them for the moment and grab the yellow box. Bring it backwards so that it is in the center of the two switches. Now push it backwards,NOT towards the switch but in the other firection. Stop when it is on the red lining on the floor. Turn around and push it towards the book shelf type ledge. Now switch characters and have ron push the box first in the center aof the room and then all the way onto the lone switch,in front of the other two.

Now as hermione and ron,stand on the two switches left and change character to harry. Do it carefully because if you fall down you have to repeat the whole process again. Now press the switch. A staircase opens. Climb it and head left. You now have to defeat the monster book. Do so as you did the last time. Now switch to ron and head forward. One of this walls in a decoy. So open it as ron.

Take out the salamanders in front of you using flipendoes. Go forward,then left and then left again. Go left and you will see a familiar wheel work nearby. Cast a single flipendo at it for a cutscene. Now take out the pesky pixies. Now shift to hermione and crawl throught the partially opened gate. Go forward and then left and then right again. Go forward and push the ice block. Go forward again and push the ice block again Now turn around and push the ice block towards the bigger one.

Now push the ice block on the left again and get onto the icy ledge via it. Here you will notice two ice blocks and a switch. Go towards the ice block in the centre,NOT the one on your left. Push towards the right once andthen oush it towards the switch. Now go towards the other block,push it forward once,right once and then onto the switch. This will take out the ice blockade which was below earlier. Now drop down and push this ice block towards the right,then forward and then towards the right again.

Push it forward one last time. Now climb onto the ice ledge via this ice block. Follow the path around until you see a cutscene. Jump down and go towards the glacius spell book and press X for a cutscene. The inventory opens,select glacius in place of expeliarmus is my recommendation at least for the time being.

Now this whole area is molten. Press R1 to target and freeze the lava in front of you. Get on the temporary ice surface and freeze the lave again and one last time again.

Get on the ledge. Keep following the path left and head through the opening on your right. Keep following the path for a cutscene. Go towards the small ice puddle infront and use glacius to freeze it into a full ice block. Get behind it and push it forwad,then left,then forward again.

Now push it towards your right and then forward again. Now push it left, forward and then right. Now push it forward.

Grab it and bring it near the switch. Get on the block and press the switch. This will open a stairway.

Get on it and follow the path towards your right. Go towards the lava and use the glacius spell to make an ice path on it. Climb the ledge and go forward for a cutscene. Drop down the ledges. You have now encountered the fire salamanders. Hope you read my enemies section. If not than read it to know how to take out these scary looking creatures. In case you arent interested in reading the enemies section,then heres the info. First freeze the fire on which they are feedingusuing glacius and then freeze them and then take them out with two flipendoes.

Watch the cutscene and had through the newly open gate. Just keep following the path until you see a cutscene in which the pot you lifted way back in the start of the level now turns into a fiery boss.

Nothing except the glacius will defeat this pot. He will just keep moving around but will open his mouth to fire flame balls at you. When he does that quickly go near him and use glacius at him.

After that he will throw one of his ArMs at you,avoid it and then target and freeze it. Repeat this part again and he will throw his second arm at you. Freeze it as well.

Now he will again start moving about. Wait for him to open his mouth and then freeze him again. This will defeat him. Yo get control again. Go through the opening and keep following the path. You have been through here before so you know the way. Now trace your way back to the grand staircase and head all the way down and enter the door leading to the entrance hall. Go forward and then left and then right and go down the stairs.

On your right will be an entrance. Go through it and follow the stairs all the way down and enter the door leading to dungeon corridor. Follow the stairs down and enter the door. Go forward a little and enter the door leading to the potions class room on your left. Press X near harry to get him and drag him all the way to Snapes. Grab the two Wiggenmeld potions. Now go to your inventry and select the potion in any of your two slots it's only temporary.

You now have the choice to end the day or snoop around. You have to end the day to progress. Follow the now familiar route all the way to the grand stair case and go to fifth floor Muggle Studies. Enter through the door for a cut- scene.

You now have to fight Malfoy and Co. Take them out as you did last time NS watch cutscene. Now go through the door with the house point shield in front of it and go straight ahead to another door.

Go to your left for a small cutscene. You have now encountered the guitars and other musical stuff. Go through the nearby door. Now switch to ron and go towrads that big box on your right,the one with picture of clown of in. Open it. Take out the toys and go through the door. Descend the stairrs and go through another door. Head towards the middle of the room and then go left to the lumos duo spell book.

You have to battle to groups of hinky punks. Refer to my enemies section to know how to defeat them and take them all out. Watch the suggestive cutscene. Target the crystal nearby and keep shining lumos duo spell on it until it lights up.

Now go towards te mirror and step on it. Change its position so that it deflects the light coming from the crystal onto the eye. In other words you have to move it left four times. Now go through the newly opened gate. Continue forward and go through the door. Follow the path around the balcony and take out the annoying toys.

Go through another door. Head left and go through yet another door. You have to take out this monster robot. He is exactly same as the monster book. Use expeliarmus to deflect its rockets or hit it with a flipendo when its rocket launchers are open. The deflected rockets dont damage him but protect you. You have to use flipendo to defeat him. Watch the cutscene once he is defeated. Now target the crystal ball on the train and shine lumos on it till it lights up.

This opens the cage of the door. Now drop down. If you had read my enemies section you would know that ghouls dont like light. So shine lumos on him and guide him into the cage for a cutscene. Now trace your path back to the gryfindor common room. Go to the Fat Lady's Corridor for a cutscene. You can end the day now. Follow the now familiar path all the way to the grand stair case and then enter the entrance hall.

Follow the familiar path down the stairs and go towards the big door leading to the hogwarts grounds. Cross the tunnel bridge. You will have reached the grounds. Just keep going straight forward until you see hagrid. See the cutscene. Go near buckbeack as either Harry or Hermione and press X to bow. Now run forward a little and press O to start fly- ing.

Press X to brake if you need. Catch as many bat you can in the time limit. Any grade above F grade is accept- able for progressing. Go straight ahead and go through the door leading to the fourth floor corridor.

You have to battle reeves again. Just keep him targeted and let him have the flipendoes. Keep at it till he goes away. Go through the door leading to the study area on your right. Go to the right corner of the room. Take out the three flying books and go through the door leading to the grand staircase.

Go all the way down and enter the door leading to the entrance hall. Follow the familiar path down the stairs. GO through the entrance on your right and descend all the stairs. Go through the door leading to the dungeon corridor. You have to avoid being seen. Wait for the armor's vision to turn away and hide in the alcove,the one with the door leading to the potions class room.

Wait for both the next armor's to turn their visiona way before hiding in the alcove opposite your current position. Now go through the entrance for a cutscene.

Now switch to Ron,one of the walls here can be opened. Search for it and open it. Go through the entrance for a cutscene. You now have to battle a whole army of red caps. Read my enemies section for more info and take them all out. Keep following the stairs down while taking them out.

Drop down the ledge at the end. Climb up the nearby ledge and head all the way right. At thend will be an owl post andd a chest nearby. Take the owl treat in the chest and call headwig. Feed him. You now get control of him. Keep the O button pressed. Head forward all the way and then left and left again. Fly up all the stairs and go through the door for a cutscene. Now go forward towards the locked gate. Have harry and ron lift it and hermione crawl under it.

Go forward across the bridge. Use glacius to freeze the fiery opponents. The bridge infront of you is broken so head for the bridge on your right. Freeze the fireballs and keep going forward. Herte you will see three red caps,up the ledges. Target them from here and take all three out. Now go to- wards that small steady stream of water nearby and freeze it. Use it to get on the upper platform,freeze another water stream and use it to get on another upper platform. Freeze one last stream of water.

Get on top and take out all red caps. Go through the nearby opening. Go towards the bridge for a cutscene. Go straight ahed and rop down. Target the crate and unleash two flipendoes at it. Now climb up the ledge. Go straight forward,drop down and go straight to the reparo spell book.

Press X to get it. Now select the reparo spell,in place of any spell you like. Turn around and repair the broken crate. Use it to get on the ledge. Go forward and repair the broken crate again. Go near it and press X to grab it. Push it down. Grab it and oush it near the ledge. Get on it via the crate. Repair the bridge and go across it. Go forward and drop down. Do it twice more. Follow the path back.

Go across the bridge. Don't go on the broken bridge on your right yet. Instead go left and towards the gate harry and ron were holding. Repair the crate near the switch and get on it.

Press the switch to open the gate. Now go towards the broken bridge. Repair it,go across it and freeze the two fireballs. Then switch to ron and take care of the hinky punks as you did last time. Watch the mini cutscene and head up the stairs nearby. Go forward and then left and head up the stairs again. You have to do this a good five times at least before getting to damage the actual Dementors on Sirius Black.

This is because you have to make a hole in the middle of the foes to get to the ones actually doing damage. Charge five Expecto Patronums into the Dementors on the other side of the water, and the game is essentially over.

From here, simply bow to and mount Buckbeak, and fly to the center area of the Hogwarts area as soon as you can. Since you are being timed, make haste! When you see a lit platform on a high tower, land there to make a cut scene automatically ensue.

Harry gives up Buckbeak to Sirius to escape from the Dementors, and then everyone is brought back inside. Make sure to see the corresponding appendices of this guide to complete those areas! On to Side Quests Last Edited: 28 Mar am.

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