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View results. Sort by. Filters Sort by. Price low to high. It rose to cult acclaim as a place where underground devs could post their small, experimental projects free or very cheap in a place where players looking for something new and weird could stumble upon them. Many are free or available with a 'name your own price' download, and the developer can decide what percentage of sales goes to Itch.

More recently, Itch. Humble is a storefront owned by IGN Entertainment where the author of this article sometimes writes on a freelance basis , but grew out of the Humble Bundle, a rotating grab bag of games that can be purchased together for a discounted price.

Purchasers of these bundles can also customize how much of their money goes to the developers, how much goes to Humble, and how much is donated to a few selected charities. The difference here is that 10 percent of the sale is always donated to charity, while Humble takes 15 percent.

This leaves 75 percent for the developer, which is slightly more than if you bought from Steam directly. However, many flagship franchises are only available by going through them. EA is particularly fond of this approach. Ubisoft takes a bit of a different approach—many of its games are available for purchase on Steam or through a Steam key but require you to log into a uPlay account simultaneously to run them, which can be a bit of a hassle. There is no separate share that goes to the storefront in these cases, since the publisher and the storefront are the same company.

The Microsoft Store, which comes installed with Windows, is where you have to go to buy Microsoft-published games, unfortunately—it's by far the worst-designed store of the lot. But at least Microsoft is now putting games that would've been Xbox exclusives in the past, such as Forza Horizon 4, on Windows Green Man Gaming is one of the largest key retailers meaning, as mentioned above, they obtain their codes right from the source and are not a reseller and often sells Steam keys cheaper than you could get them on Steam.

One significant difference with GMG's model is that when a game goes on sale, the discount is taken out of its 30 percent cut first. If you buy a game for 25 percent off on Steam, Steam still takes 30 percent of the remaining amount of the sale. GMG would only take 5 percent in that case, leaving untouched the full 70 percent cut that would normally go to the developer if the game weren't on sale.

As a key retailer, GMG is among those that have suffered from running out of keys in the past. You can expect to pay a premium for anything in good condition with the original manuals, though.

For a more detailed breakdown of some of these options, check out our comparison of PC game storefronts. See comments.



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