The game promises local, four player co-op and creative use of Wii motion-sensing controls for driving and gunning, as well as compatibility with the yet-to-be-released Wii Zapper and Wii Wheel. It mixes the on-rails arcade shooting of " House of the Dead " and the frenetic driving of " Crazy Taxi ," with a little bit of " Blast Corps " thrown in you've got 45 minutes to get to your destination and get out.
Although "Zombie Massacre" has just been announced with no developers or publishers at the moment, the concept and design have already been laid out by fledgling game company Games. But who the hell are they? Krotin claims that due to private contracts with various companies, the design house has been discreet about all its projects until now.
It's concurrently working on three separate titles, and the only one announced so far is "Zombie Massacre. Though he didn't want to disclose names, Krotin assured me that all five employees of Games named after their love of retro games have had past game industry experience. So why start off making an M-rated zombie game for the Wii? At this point, Krotin thinks that it's a no-brainer. Right now the company's focus is strictly on the Nintendo systems because Krotin said Nintendo has been the most receptive and painless to work with, and the Wii is an affordable and easy console to develop for.
While everything sounds great on paper and on the phone , we've all heard about innovative ideas for Wii games that never panned out, like the ill-fated " Sadness " and " Bob Ross " Wii games. Will "Zombie Massacre" end up in the great-but-canceled Wii game dustbin? In our case, the publishers only deal with us. The only thing that changes is the software, or the game the rat is playing. The only problem is how long the rat can run for. So if you can actually get the rat to a point where it actually expresses curiosity in the game, then it could get really interesting.
Twitch streaming would be a very valid way to get this in front of people. You must be logged in to post a comment. Connect with us. Related Topics: sadness wii U. Adam Dodd. Continue Reading. You may like. Published 1 month ago on December 14, Without a doubt, the original concept is a huge inspiration to us.
We will be sticking to the original idea pretty closely, but don't be surprised if there are some changes here and there in terms of characters, mechanics, and setting. Since this is our own realization of the game, it would not feel right if we did not start from scratch.
Besides, we are introducing new elements that were never intended in the original brief, including RPG and puzzle-based mechanics. A day after the announcement of HullBreach and Cthulhi's revival, a follow-up statement was issued to Eurogamer that they were actually not in possession of the rights to the Sadness IP. We would have acted sooner if we were capable back then, but as you know the consoles weren't as open to indies as they are now.
Sorry to fans for any inconvenience. HullBreach is working on the Wii U version while SinnDevelopment is handling the Xbox One version of the game but both are closely working together. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users.
This process takes no more than a few hours and we'll send you an email once approved. Development Originally announced as a reboot of the canceled Wii game Sadness, the developers had to distance themselves from that IP after it became clear that the rights situation wasn't entirely taken care of.
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