Sims 2 pc university




















The Sims 2 University also adds three vital new game play mechanics, influence, lifetime wants and the ability to merge households. If you were ever ticked off about computer controlled sims always being overly expendable filler pawns, then influence wouldn't change a thing there, but if you wanted one of them to try and fix a garbage compactor unit far beyond their skill limit and light up like a Christmas Tree or have two best friends get into a slap fight then write your term paper, then you're going to love influence.

Lifetime wants are also a smart add on to the game, and allow a sim who completes a difficult task in line with their aspiration to achieve platinum mood for the rest of their life, no more worries about the Noodle Soother killing your sim or the Enigmatic Energizer roasting them extra crispy. House merging is an appreciated new feature that allows players to combine two or more households together and avoid the hassle of having your sims move in or marry their way in manually.

These three new underlying features effect the entire style and direction of game play you will take, and tacked on with several other new features revealed later in this document, and you can see why I'm quite enthusiastic about writing this FAQ. Knowing how sims operate is vital to putting them through university. No two sims are exactly the same, even if you tried to create a sim exactly the same as another one without cheating, they're original set of interests and life time wants will most likely be different.

Although based on the core game, this following basic segment covers the standard rules of The Sims 2 and how you can use them to your advantage in university. There is also a special section that further scrutinizes this information later on in "The Quest for the Ultimate Sim" section.

The main strategy involved in The Sims 2, much like the original, is the ability to multitask and know when and how to do things and what to expect as a reaction. Fortunately, this is a very user friendly game, and you usually have to be trying to get your sims to die prematurely by motive deprivation. Hunger is one of the biggest pulls on a sim's mood, and as such, should always a priority above other motives. This bar should be at least above half unless you are in a desperate fight with time.

The best way to fill Hunger is to have a sim with level 10 cook whip up something, anything. Even a Cup o' Ramen can refill almost half of a hunger bar if cooked by a master, but unfortunately, if your sim is fresh off the bus, he stands a higher chance of incinerating himself in the kitchen than anything else, so fortunately, that's where the university cafeterias come in handy.

At university, cafeteria workers cook breakfast, lunch and dinner, but be sure to go for the fresh food they bring out, or else your sim might accidentally come down with food poisoning. Fortunately, there are many useful ways to increase fun that also double for skill building, such as playing chess, performing music and painting. Both ways also can increase social if done in good company and increase skills, albeit the Pool ability is a hidden skill. They both also can ignore a sim's refusal in a bad mood, since both are unconventional skill building methods, as opposed to playing chess, which a sim will not do if their mood is in the red.

Sims who also have an exceptionally neat or active personality can also derive fun from cleaning or exercising where other sims would rather get a root canal. When a sim is almost empty on fun, they become very difficult to handle, complaining every single chance they get and will also not be able to do most of the essential skill building activities due to a bad mood.

Just having one good chair or couch around for their favorite activity and giving them a good night's sleep on time usually does the trick. The worst case scenario of comfort deprivation isn't too horrible either. They just do the usual complaining, but it's not too hard to handle. Fortunately, Social is easy to maintain in the Sims 2, and can be easily remedied by interacting with a good friend. As a matter of fact, having low social can actually be useful, as sims will usually talk on the phone all the way until their social meters are full, as opposed to the usual two or three topic exchanges that occur should you call on a full meter.

A very low social meter can be a great opportunity to make a new friend out of a complete stranger when using the phone. Well, actually, not really. Desperate male sims apparently can take a whiz on shrubs and bushes and there is always the Enigmatic Energizer, but for the most part, the good old toilet is your best friend.

Bladder goes down fast, but fills up faster when a sim decides to relieve themselves. Ignoring low bladder causes your sim to wet themselves, resulting in zero hygiene and some cleaning up to do. The best way to remedy low hygiene is a good hot shower. Although taking a bath or a bubble bath raises comfort as well, it's slower than a shower and usually remedied when you sim sits or sleeps.

The new community showers at dorms are unfortunately, quite sub par, but when you barely have enough money to pay the bills, you don't really have a choice. Hygiene should be especially monitored when your sim exercises. For the most part, Yoga is the only exercise that doesn't melt away at hygiene. No really horrible effects come from low hygiene except fellow sims are repelled away and may be difficult to deal with when the number one thing on their mind is how to get away from the stench.

Even with the best of beds, Energy takes a few hours to recover unless you're keen about the idea of pumping your sim full of caffeine. Sims who run completely out of energy faint, which is never a good thing, so make sure your sims have enough energy going for them whenever they go to class or a community lot.

If you have a sim with enough aspiration, relying completely on the Enigmatic Energizer is a very good idea at university, actually, relying on the Enigmatic Energizer for everyday of their life is an even better one, but in order to get a sim that well developed already, you must have already played them quite a bit before they became young adults.

Although difficult, it is possible to get perfect environment, all you need are expensive wall coverings and tiles, lots of light and for the room not to be a hive of scum and villainy filled with puddles, dirty dishes or other signs of filth. Usually, the most forgotten factor is light, sometimes, you have to double up lights or make sure that they are on during the day time if your house is lacking windows.

Environment is rated on several different factors that have maximums and are generalized, so stuffing your room full of expensive art can only do so much to counter the smell of rotten meat and bad interior design. Outside, environment is a whole different ball game, but typically, the best ways to boost it are trees. Trees don't require maintenance while an overgrown shrub or rotten patch of flowers can damage environment more than help it. Environment is probably the least important factor in the game, but it is the only one that once you have established well, you can count on to be consistent, so getting the favorite room in your house perfect can be a lot of fun and help to make your sims happy and content while in it.

In university, you'll be decorating your dorm room and building a legacy worthy Greek House, so keeping environment in mind is always the right idea. The following is a run down of the differences between the negative personalities and the positive ones. All custom sims start off the bat with 25 personality points allocated to chosen areas but it is very possible to make a sim with perfect negative or positive personality through parental encouragement, albeit, it takes quite the while and you must have made the parents with full personality in two areas each and made the child perfect in remaining one to cover all five categories.

I've been able to do this three times, but in my opinion, the "Perfect" personality sim isn't one who has full blue on everything. Of important note is that the description of the skills and personalities in the game might leave you to believe that some of the negative personalities help build skills. This is only true in one case. A perfectly neat sim can still be in the healthy green while a completely sloppy sim will be in the red in the same amount of time.

It allows sims the ability to lick dishes clean, take sponge baths in the sink out of desperation automatically, and have the ability to salvage the trash for sub-minimal profit, but ultimately these abilities are virtually useless for a productive sims, granted, they make for excellent home videos.

Sloppy sims are also hazardous to the dinner table, belching, farting, eating, and even cooking like pigs. On one hand, if you are a practical gamer, there is very little point in having a sloppy sim, but its loads of fun if you are playing solely for the sake of having fun.

Sloppy sims, as you can guess, are absolutely horrible at gaining Neat skill points. On the positive side though, sloppy sims are more tolerant to other's messes or rude behavior and can actually improve relationships with sims who try the "Gross Out" action on them. Being shy decreases the speed at which the social motive deteriorates. In return, they become a little less open to other sims' social interactions, making them less prominent when controlled by the computer, but also makes them quite a bit safer.

Naturally, they are slow to learn charisma, not being very open to the world and all. Shy sims make great Knowledge Aspiration sims though, and can switch later to a Fortune or Popularity type after the sophomore year at university and live a good life as a stay at home painter or writer. A completely shy sim will have a social need that decreases about half as fast as a perfectly outgoing sim. Shy sims seem to also be more enthusiastic about more subtle expressions of love, such as the all purpose peck.

If that wasn't bad enough, Lazy sims also need more comfort than active sims and have a bar that decreases much faster to meet that aspect. Lazy sims also have the natural AI tendency to want to lounge and sit around while an active sim is up and about.

In return for their disadvantages, they also consume less food as their hunger meters decrease slower. Unfortunately, this fact also makes them more prone to weight gain unless carefully monitored. If there was a negative personality trait to avoid, this would be it and body being one of the hardest skills to gain due to heavy hygiene drain doesn't help either.

Oh, on the bright side though, if you were playing a game of "Who Can Stand Still the Longest and Not Die", a Lazy sim will beat an active one hands down because they consume less food and must be awake in order to die ironically enough. Unfortunately, it constricts a few interactive abilities, but in return the fun meter decreases slower, as well as the ability to gain Creativity Skill points. Another bonus offered by serious to moderately playful sims is the ability to meditate.

Meditation locks all of the motives of the selected sim and they can gain the ability to teleport if they have meditated long enough to train the skill. The ability to meditate disappears at eight points of playfulness. If you were to pick one factor of personality to have a big burning hole in, this should be it.

An extremely serious sim will have a decrease in fun roughly half of that of a perfectly playful sim. For one thing, grouchy sims love to cheat, tease and pull pranks on their own, which makes them difficult to get along with naturally. Make two grouchy sims play chess with each other, and watch them continuously try to cheat each other and get caught, it's actually quite funny. They're tendency to go sour during conversations might also ruin their potential, but it's not life crippling.

However, grouchy sims can make Crank Calls, which do have uses as revealed in a later sections. Finally, they seem to gain an additional social boost by pulling pranks and negative social interactions like irritating or fighting more so than nice ones. Grouchy sims also get a little more satisfaction out of some of the more dirty romantic social interactions, like goosing their love interests.

First of all is the tendency to want to make the bed every morning, it sometimes interrupts the best of plans as they do a full orbit around your house back to the bed and can't seem to be canceled. The second problem is that they occasionally gain a fear of using public washrooms. This aside, neat sims always put their dishes away, flush the toilet and take joy in the pleasure of cleaning.

Yes, they actually gain fun out of cleaning crud off of the toilet. To top that off, they learn how to clean faster. Although the maid can also clean for you, she or he only comes once a day, and nobody's going to clean up after you between then, so having a sim with neat habits still is a great asset.

There isn't much to be gained from being an extreme neat freak, but six points of neat saves a lot of headaches in the long run. Oh, but if you happen to want your sims to cleanse with a cleanliness super power closer to godliness, give them 9 to 10 points of Neat and they'll add sparkling bubbles to their cleaning routine when purifying toilets, showers, and other dirty objects.

It should be noted that neat sims eat very elegantly. Watch how a neat sim eats a bag of chips compared to a sloppy one; it's actually kind of cute. You'd think that neat sims would be intolerant of sloppy sims like the proverbial evil OCD mother from hell, but it seems that having a nice personality or good relationship balances it out and appalled reactions are only apparent.

It should be also noted that neat is the hardest personality for parents to encourage, as it has the longest animation and actually sends the encouraged sim out like a boomerang to go groom themselves or clean other messes before returning to the encourager. At maximum outgoing, it is very common for a sim to simply walk into your house, whether you greeted them or not.

This can be really annoying if you happen to hate that sim, but since so few computer generated sims naturally have maximum outgoing, it's more of a blessing than a curse, albeit in university, various NPC mascots, cheerleaders and coaches do this as well as a part of their programming.

Super Outgoing sims can also enter hot tubs nude and gain charisma with ease. Unfortunately, they also are a little bit overzealous when controlled by free will, especially if they are Romance Aspiration sims, as their strong actions can often cause social disasters since the computer doesn't always choose the best course of action on it's own in relation to a sim's friendship with another, resulting in occasional double negatives if they are around complete strangers or enemies.

In general, outgoing sims get more pleasure out of performing more dramatic social interactions like making out and often let loose a cheer before doing so. Having six points of active allows a sim to run on command, this is the single most useful personality driven ability in the game. You have no idea how useful the ability to run on command is until you live in a house that takes an hour to walk through from entrance to bedroom, or when you are running for dear life to class or from one point to another on a community lot.

All sims can autorun under circumstances, but that's only if they are either late, performing a crisis related action, or run long distances and have high energy like in the original The Sims. Active sims also gain body skills faster, and can stay awake longer, since their energy bars deplete slower.

In return for these great bonuses, they eat more as their hunger bars deplete faster. This is a big problem early on where you sims can't cook anything but a big steamy ball of flame in their face, but when your sim is capable of cooking Lobster Thermador, you'll find that just a humble serving of salmon or porkchops is enough to satisfy them unless they happen to be on the verge of starvation. Active sims also have fun when exercising, particularly when swimming, doing yoga or working the treadmill, this becomes very useful even when you max out all of their skills, because even if you are careful, you're sim still can occasionally put on weight that needs to be burned.

Playful sims gain entertaining mannerisms and interactions, some automatic such as the ability to play with a fridge's doors, others manual like the ability to play pirate in the bath tub and juggle on command. Unfortunately, extremely playful sims lose the ability to meditate and also have a leech in the fun department. They also have a tendency to frequently want to play their handheld game systems. When coupled with active personality, they seem to also gain a lot of fears and wants oriented to winning and losing games, particularly for Knowledge or Fortune aspiring sims.

Playful sims gain creativity faster, however, since creativity is the easiest to gain skill because almost all creative activities have a productive side effect, it's not as useful as it might seem. Playful sims will however, suffer in the case of trying to build logic skill points. As such, being nice is one of the more subtle personality traits, but it does make conversations flow better and minimize negative interactions and maximize positive ones.

In particular, nice sims are more perceptive to being hugged often getting two pluses while more grouchy sims only get one. They are also more enthusiastic about hugging and cheering up others and gain additional social boosts from doing so, often cheering before they do it, as opposed to grumbling like grouchy sims do. You can settle a nice sim down to a fun game of chess and know that they aren't going to piss anyone off by cheating unless you tell them to. Although the game hints that being nice helps boost charisma skill point learning, I have tested this and it would seem that being nice doesn't have a noticeable effect.

Being nice really doesn't have any negative sides to it, and for the most part, The Sims 2 was created with a focus on being nice to other people, otherwise jobs would be based on people you beat up instead of friends. If you are a bit indecisive to where your personality points should go, feel free to dump them here. Of important note though is that being nice is the easiest and fastest positive personality trait for older family members to encourage, as it basically just consists of a hug as opposed to a long winding interaction.

It should be taken into account that aspiration type can be changed at the end of sophomore year. Doing so will also change their lifetime want. Fortune sims completely rely on job performance, and since they can't hold a real job in university, it's fairly common for their aspiration to stagnate.

For the most part, sims with the Fortune Aspiration suffer the most in university, and their desire to buy expensive items well beyond their living expenses tends to clutter their want slots. Other than this, Fortune sims borrow most of their other wants from sims with Knowledge Aspiration with academic wants to finish assignments, term papers, go to class, finish the year and reach dean's list, as well as the occasional desire to take on various odd jobs that it seems all of the aspirations have on occasion.

The best strategy for Fortune sims in university is to focus on academic excellence, but I personally would not recommend having any sim with a Fortune Aspiration until they are giving the choice to switch at the end of Sophomore year. After university though, Fortune sims have it made. Not only do they get huge bonuses from job promotions and relatively easy lifetime wants, but they also can buy expensive art, particularly paintings to give their meters a huge boost, only to sell it the next day with little or no penalty since art has a very low depreciation value, and on some cases, actually an appreciation value.

You can repeat this cycle over and over again every day to earn between 4, to 13, aspiration points a day, since you can cover multiple wants to buy art of varying values in a single blow. There is a chance that your sim wouldn't have these wants, but I have yet to encounter a rich fortune sim who hasn't.

Oh, regarding the young adult stage, there is one exception to the aspiration shortage, and that's if your sim has full creativity and the sell a masterpiece or write a novel want, in which case, those two wants alone can save the day. Being rich enough to buy everything they want is also a good thing, but seeing how money is really tight in university, it is better saved for after graduation where the homes are a little more permanent.

Normally, Knowledge Aspiration sims want to build skills all the time, and once you make them build one skill, they become obsessed with it until it is perfected or they pick up another skill they want to build. This is normally the main form of aspiration income for knowledge seeking sims.

However, as Young Adults, this drive goes away mostly unless the class performance bar is full and their skill in any given area is past four or five points. Instead, their wants tend to reflect on the requirements necessary to maximize their class performance bar. Unfortunately, there are more efficient ways to increase class performance than the ways a knowledge aspiring sim might want to, such as influencing someone else to write a term paper, licking professor boot, or hacking grades.

Knowledge based sims also occasionally get food oriented wants and the desire to stargaze with a telescope, but those barely fill the bar. As an additional note though, Knowledge Aspiration is great to have as a teen, and switch at the end of the Sophomore year as a Young Adult, as you get all of the bonuses of boosting and maximizing skills and can switch to something more perpetual in university.

It should also be noted that knowledge sims outside of university who have maximized all of their skills start obtaining wants similar to family aspiring sims, along with their usual paranormal seeking ones. Knowledge sims have the special ability to remember some events that other sims remember badly in a good light, such as raising a zombie, being raised as a zombie, being abducted by aliens or seeing a ghost, unfortunately, if you are trying to play the game responsibility, it is difficult to purposely kill off or torment a sim for these purposes alone, let alone any given time to satisfy the want.

However, knowledge aspiring sims would seem to have a largely untapped potential should you put them in a chaotic supernatural environment full of ghosts, aliens, zombies and the grim reaper making regular house calls.

Okay, that's a bad question, but seriously, sims with family aspiration are the best want chainers and combo makers in the game, once you get them on a roll of tickling, appreciating and telling jokes, it's hard to stop them and you can completely charge their aspiration and influence meters from small jabs like this in rapid succession. Family sims are great to pair up with any other sim in a household, family or not, and although they wouldn't have most of their big scorers around in university, since Young Adults can't "Try for Baby" or adopt, they're ability to chain social interaction wants from tickling to woohoo makes them easy to manage.

On the down side, the Family Aspiration by far has the most difficult arsenal of lifetime wants to achieve, often at least spanning a generation and involving multiple offspring of that sim, as opposed to the simple top of the career aspirations that can be achieved in practically two weeks by other aspiration types.

The family aspiration is one of the very best aspirations to have though if you managed to fulfill your lifetime want earlier in life under a different type of aspiration. As an additional note, a sim with a Family Aspiration and a sim with a Popularity Aspiration make an incredible team. It's not difficult, since for the most part, Romance is just the lover's version of the Popularity Aspiration, but it's the one that you have to always keep an eye out for or else chaos will strike.

That being said it's also the most fun to play if you happen to be playing the game as a single sim as opposed to a whole community of sims you might actually not want to ruin the lives of.

As a teenager, Romance Aspiration is basically suicidal, since you can't use the woohoo interaction or any of its variations, which is a major perpetual source of aspiration income for romance sims, and it's a bit difficult as an adult, since little things like commitment and a job tend to get in the way.

In actuality, the Young Adult stage is the perfect time for Romance sims to level with their libido, especially with the campus directory at their finger tips which gives them the ability to meet anyone who is in the same university that might catch your eye.

Young adults can also get woohoo wants, almost always right after a make out want or during a party, so as far as their love life is concerned, they are now complete, since Romance aspiring sims actually fear trivial things like commitment. When the player operates a romance sim, you can use your head and avoid being caught cheating, however, at parties or social gatherings where you cannot predict the actions of guests, all it takes is a single dippy little sim and loving intentions to ruin your perfect network of love and ruin negative daily relationships all over the board for you.

Even a sim with a one way crush can get a bit loopy and open Pandora's box left, right and upside-down. Perhaps the worst combination is to have two romance sims married, it'd practically be a soup opera, but somehow, teaming one up with a Family Aspiration sim seems just too cruel and close to real life.

Romance sims also have the ability to incite "Attraction" actions into other sims, which is a quick temporary sign of romantic interest. It starts off flattering at first, but eventually it gets tiring and actually starts causing stalls in actions.

Oh yes, for romance sims, never forget the power of the peck. As far as I'm aware, it's the only intimate action that can trigger both love and a crush relationships without ticking every other love interest in the area off. Romance sims also get another nifty bonus at full platinum, and that is the sexy walk covered in the Special Skills and Abilities section.

The Popularity Aspiration is the best aspiration in the game in terms of raking up aspiration and influence points and staying platinum without a lifetime want achieved and works equally well for all life stages. However, a great deal of it depends on how you play and configure your sim's personality. My main sim is an almost "perfect" personality sim I only gave her 7 in playfulness so she could still meditate and teleport with a Popularity Aspiration, and she's hit the , or so aspiration limit more times than I can count.

She's hit the aspiration limit so many times in university alone that she bought enough Enigmatic Energizers to last her and her partner through their entire time in university; she never even touched a bed, or wrote a term paper for that matter. That's not all though, there's more, she bought so many Enigmatic Energizers in an attempt to keep from hitting the aspiration cap that she was able to supply three other sim successors for their times at university after she graduated and the supply is still not out yet, and that's not to mention the other items she purchased.

Additionally, her fears are practically impossible to achieve, as they all involve making enemies out of her best friends which would take at least several days a piece of intentional conflict.

Admittedly, I made very well sure that she was prepared for university and employed a special strategy, but a fully prepared Popularity sim is a scary thing in the hands of an attentive player. As you can see, I have a bit of a bias for the popularity aspiration, but it is not one without at least good evidence to support. The popularity aspiration is potentially the strongest aspiration type, but it takes quite a bit of warm up time to get into full bloom and to gain the knowledge and experience of how to work them to the hilt.

A sim of this type focuses on five different areas to gain the majority of their points. The first is simply making friends and making best friends. This is simple enough, since most of the other aspirations have the same want.

The third arsenal for Popularity sims are small jab social interactions, similar to that of the Family Aspiration's that can be chained and lead up to the big guns of making out and woohoo.

The fourth method for gaining aspiration and influence, and my favorite, is the ability to get large chunks of aspiration and influence by selling masterpieces. Since masterpieces, which are paintings worth more than simoleans can be sold at any time; your sim basically has access to platinum aspiration on command if they have a spare completed painting lying around. This is also much more useful if you happen to have your popularity sim live with another sim with full creativity of any other aspiration, as "Sell Masterpiece" doesn't actually mean "Paint a Masterpiece", yup folks you can sell other people's paintings and get the points for it!

Paintings also increase in value the more you paint them, so it's a skill that can grow. Unfortunately, it seems that not every popularity sim gets this want, and those who do can loose it if it's not carefully locked down after a period of time. Finally, the fifth method was introduced with the installation of The Sims 2 University and are the lifetime wants which are usually career based for popularity sims. This gives them a good reason to follow a broad category of careers, opposed to just the athletics and political ones, as when your sim has some mad skills, high jumping the career ladder when switching becomes easy.

You can score some serious points by taking advantage of this. Another benefit of the popularity aspiration is that it's the best "off site" aspiration to have, just in case I haven't emphasized enough other points. This is to say that if you are playing multiple households and left your popularity sim in a tough spot with a low aspiration bar and a severe need of points, you can have another sim aid them on their own side by becoming friends with the popularity sim.

Shortly after meeting any new sim and getting a daily relationship of above 10, a popularity sim starts to want to make him or her become their friend which leads to best friends and viable social interactions which you can often do on another sim's side to boost the wants of the original sim. Other aspiration types can do this, but the popularity aspiration is the one that is the easiest to work this way, although romance is a close second.

This technique is a bit tricky, but you can rely on it in a pinch You can even switch between the sims in two households and have them invite each other over and interact on each side accordingly to the others wants, it becomes rather metaphysical really, but make sure you exercise your ability to lock wants, or else you might find old favorites slip away, like the want to sell as masterpiece. The popularity aspiration has it's downside though, friends eat up valuable time and there is a certain point where the numbers just wouldn't add up unless you get playable friends of that one sim to maintain their relationship on their own side or throw parties everyday, although that might very well be when your sim has friends.

At that point though, your sim has probably chugged enough Elixir of Life to have had your sim live for more than a dozen generations and might be time to call it quits, and as it stands, I'm not even sure if there are that many people in the default neighborhood. A sim with maxed out skills is far more capable than a sim with no skills, and building them will be a huge focus in the game.

Thanks to the cafeterias at the dormitories and community lots, cooking ability isn't as vital as it potentially could have been at university. On the other hand, if your sim happens to be living in a house or a Greek House, at least having one good cook in the household is essential.

Cooking skill points allow a sim to prepare increasingly more fulfilling dishes, as well as increase the effect of anything they cook in general.

Cooking points can be gained from reading books or watching television normally while at university, since there are no cooking oriented career rewards at the secret societies. Cooking is a skill unaffected by personality.

Mechanical skill increases the chance rate of repairing objects without incident. Regarding electronic related equipment, especially the garbage compactor and dishwasher, I personally recommend from experience to just hiring a repairman, since even at maximum skill, there is still a possibility to be electrocuted and break your favorite grandfather clock.

Mechanical is difficult to build at university, as books and repairing objects are pretty much the only source available to you. Like cooking, Mechanical skill has no personality advantage or disadvantage. Charisma doesn't have many actual applications outside of meeting requirements for majors and jobs in this game.

No complaints. I bought the Sims University two or three weeks ago and was immediately impressed with the number of features available on this game. It has a great picture and on the cd was little to no damages. The Sims game is perfect for people who are in college and also love sims. Cheap price and a great deal! Well, I'd hoped the University would be able to have more crossover possibilities with the regular neighborhoods.

Apparently only Young Adults and Adults are able to access University areas, there's no possibility for families to grow or even visit from the main neighborhood. Additionally, I'd really hoped that Young Adults could exist in the regular neighborhood either by leaving early or even having the option of growing up the rest of the way. I'm still giving four stars for this excellent expansion, because it does provide a lot more options and possibilities.

I only dock it because I had hoped for a bit more. This is the first expansion pack for the awesome Sims 2. Your teen sims have the option of going to the University where they will live, obtain skills, and go to classes to get a degree they will use in order to advance or get new career paths. The new careers, items, and social skills are pretty cool, but the play at the dorm rooms and around the university aren't that interesting after a while.

Graduation is a big disappointment. I found myself using the cheat to get the new jobs instead of having my sims go to college. If you want the new objects, buy the game. If you just want to see what it's like in college, get the game, but don't expect much. Skip to main content. Share - Sims 2: University PC, Sims 2: University PC, 4. About this product. Make an offer:. Auction: Pre-owned. Stock photo.

Open box: Lowest price The lowest-priced item in unused and unworn condition with absolutely no signs of wear. Buy It Now. Add to cart. Make Offer. The whole thing is animated by a catchy faux indie rock soundtrack. All this publication's reviews. Cheat Code Central. You'll always be busy and it can be a lot of fun if you don't take it too seriously - just like your real life which you waste playing computer games.

PC Format. If we're going to have Sims add-on packs, let's have them like this. G4 TV. The increased emphasis on exploring different lots on campus serves to exacerbate the tedium involved in getting your sims from point A to point B, and the time traveling logic it entails. User Reviews. Write a Review. Positive: 10 out of Mixed: 1 out of Negative: 1 out of The best sim game ever! The sims 2 university is the best sims game ever.

And I do own all the sims games. Gr8 wat can i say, I've been looking forward for this Expansion Pack since quite some time now and honestly speaking time's passing Gr8 wat can i say, I've been looking forward for this Expansion Pack since quite some time now and honestly speaking time's passing by at a snails pace can't wait my hands on this piece of gold. It was the best game ever it was amazing. This game is good but like I find it hard to get the other sims in and I wish the sims could drive to their own house for the weekends.

This game is really good but it doesn't look as good as it has advertised. I had to uninstall the game for quite some time, when i This game is really good but it doesn't look as good as it has advertised. I had to uninstall the game for quite some time, when i finally got it back on again i realised how much i missed it. Fantastic so it gets a 9 from me!

It was nothing but another stuped sim game. It made my computer slow wich is the best computer for games on the market! Play Video. The Sims 2 Gameplay Movie 2.

The Sims 2 Gameplay Movie 1. The Sims 2 University Gameplay Movie 4. The Sims 2 Gameplay Movie 4. The Sims 2 Gameplay Movie 5. The Sims 2 Gameplay Movie.

The Sims 2 University Gameplay Movie 3.



0コメント

  • 1000 / 1000